Working in VFX for Films

The 2023 Visual Effects Society Awards, VES Awards, on February 15, 2023 at the Beverly Hilton in Los Angeles, California. Photo by Josh Lefkowitz/Moloshok Photography, Inc.

Effects Supervisor
Wētā FX

Avatar: the Way of Water
Zach Snider’s Justice League

Avengers: Endgame
The King’s Men
We can be Heroes

The Christmas Chronicles Part 2
Mortal Engines
Avengers: Infinity Wars
Avatar: The Ride
Valerian and the City of a Thousand Planets

Show Reel 2015

[vimeo id=”140165559″ width=”640″ height=”360″]

Senior FX Technical Director
Double Negative Visual Effects

Mission Impossible: Rogue Nation (2015) Houdini
Terminator: Genisys (2015) Houdini
Exodus (2015) Houdini
Jupiter Ascending (2014) (FX Lead) Houdini
Interstellar (2014) Houdini
Thor, The Dark World (2013) Houdini dust, clouds
Man of Steel (2013) Maya nCloth
Rush (2013) Maya rain and atmospherics
Total Recall (2012) Houdini RBD destruction
John Carter (2012) Houdini sand sims, Maya nCloth


wxodus  El_destino_de_Jupiter-267973304-large 




VFX Artist  (August 2009 – June 2011)

EA Electronic Arts · Brightlight Studio (Guildford, UK)

Harry Potter and the Deathly Hallows videogame part 1 and 2

VFX, textures, Maya tools and plug-ins (PC, XBOX, PS3, WII)

Harry-Potter-and-the-deathly-hallows-part-1VIDEOGAME-High-Quality-cover-harry-potter-14645112-1530-2156  Dh2_video_game

FX TD (July 2008 – July 2009)
Dygra Films (La Coruña, Spain)
Holy Night! (3D Animation Film)

Visual effects, scripts, plug-ins and tools for VFX and Lighting
departments using Mel and Python (Maya, RealFlow, Maya API)


3D Video Artist (2005 – 2007)
Government of Canary Islands (Tenerife, Spain)

Hired to make short videoart films using CG and real footage.
Scripting, effects, sound and composition.
Works exhibited at I Biennial of Art, Architecture and Landscape of the Canary Islands


In film and animation industry

Development of effects using Houdini, Maya and in-house software. Programming of scripts, tools and plug-ins

In videogame industry

Development of effects and textures, using in-house game engine and highend software (Maya, plug-ins and mel scripts)

As freelance

Short film maker, programmer, vfx & compositing artist.


Houdini (Vex, Python, PDG, Houdini Engine)

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